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Educational design · Illustration

Veggie
Heroes

An educational collectible-card set where vegetables become fantasy heroes. Each character combines a playful archetype with gamified nutritional information, building a visual language for a future strategy game.

LeekFighter
RadishArcher
TurnipAssassin
OnionKnight
CarrotNinja
01 · Concept

A game world built from ingredients.

Veggie Heroes explores how nutrition can become character. Each vegetable is translated into a fantasy archetype, turning everyday ingredients into a playful universe with room for story, collection and play.

01

Character

Each ingredient becomes a distinct hero through silhouette, costume, weapon and personality.

02

Nutrition

Nutritional information is treated as part of the game language rather than a separate chart.

03

Play

Class, attributes and collection logic leave room for the cards to grow into a strategy game.

02 · Card system

Built as a readable collection.

Every card shares a consistent frame, type system, stat line and identifier. Class, color and ingredient change from card to card while the set continues to read as one world.

01
Ingredient

Start with a familiar vegetable.

02
Archetype

Give the ingredient a role to play.

03
Attributes

Turn nutrition into a game-ready language.

04
Collect

Build a set that can evolve into play.

03 · Information system

Information designed to invite play.

The project balances the warmth of illustration with a functional information layer. Nutrition lives inside the card system alongside class, abilities and visual identity, making the data feel collectible rather than clinical.

Every vegetable has a role to play.
Veggie Heroes character lineup, including finished and unreleased designs
The wider Veggie Heroes character system — including designs not yet animated.
04 · Contribution

An educational world with room to grow.

I created the illustrated vegetable heroes and the collectible-card system, then animated the cards in After Effects. The project combines character, nutritional information and game logic into a visual language designed to grow into a larger strategy-game world.

IllustrationCharacter DesignCard SystemEducational DesignIllustratorAfter EffectsMotion Design